package game;

public class Consts {
	public final static int SCR_W = 800;
	public final static int SCR_H = 600;
	
	public final static float SCALE = 2f;

	public final static int REN_W = (int) (SCR_W / SCALE);
	public final static int REN_H = (int) (SCR_H / SCALE);
	
	public final static boolean SHADOWS = true;
	public final static boolean POINTLIGHTS = true;
	public final static boolean DIRLIGHTS = true;
	public final static boolean SPOTLIGHTS = true;
	
	public static final int NUM_THREADS = 2;
	public static final int T_SLICE = REN_W / NUM_THREADS;
	
	public static final float DAMPENING = 0.8f;
	public static final float GRAVITY = -0.98f;
	public static final float TIMESTEP = 0.01f;
	
	public static final boolean SUBSAMPLING = true;
	public static final int SUBSAMPLING_STEP = 5;
	
	public static final boolean BACKGROUND = true;
	
	public static final int GLOBAL_MAXDEPTH = 1;
}
